settings.yml Example
Punishments:
broadcast_on_punishment: true # Let everyone know when someone is punished via the chat
Logs:
log_file: true # Log important information in Spartan’s log directory/folder in individual files
log_console: true # Log important information in the console and logs of your server
Purchases:
email_address: '' # Email address used for checking purchases/subscriptions
patreon_full_name: '' # Patreon full name used for checking subscriptions
Notifications:
awareness_notifications: true # Be notified about important functionalities of the plugin
individual_only_notifications: false # Be notified only about your own detections and not of other players
enable_notifications_on_login: true # Detection notifications will enable automatically upon logging in for players with access
message_clickable_command: '/teleport {player}' # Command executed when a chat notification message is clicked
Important:
bedrock_on_protocollib: true # Whether the plugin should process packets for bedrock players
max_supported_player_latency: 5000 # Allow the plugin to check the player’s performance and prevent instabilities
op_bypass: false # Bypass the detections if you are a server operator
bedrock_client_permission: false # Enables the permission “spartan.bedrock” to consider Java clients as Bedrock clients.
enable_developer_api: true # Toggles on/off the plugin’s code parts that can be controlled by other plugins
bedrock_player_prefix: '.' # The character needed in the start of a player’s name to identify them as a bedrock player
enable_npc: true # Allow the plugin to spawn a NPC player when you run the command /spartan
enable_watermark: true # Allow the plugin to send messages to players that this server is protected by Spartan
server_name: specify server name # Put the same unique name for each server you have put in your proxy configuration
Detections:
damage_on_detection: false # Create artificial fall damage when a player is teleported by a detection
ground_teleport_on_detection: true # Teleport a player to the ground when identified by a detection
Discord:
webhook_hex_color: 4caf50
checks_webhook_url: ''(There may be more, less or different options, please be aware)