checks.yml Example
irregular-movements: Check Category
enabled:
java: true # True if you want the check to detect Java players for using hack modules
bedrock: true # True if you want the check to detect Bedrock players for using hack modules
silent:
java: true # True if you don't want to cancel, teleport, prevent, e.t.c on violations
bedrock: true # True if you don't want to cancel, teleport, prevent, e.t.c on violations
punishments: # Numbers/commands do NOT represent upcoming punishments but a single punishment
enabled:
java: true # True if you want the check to be considered in the punishments algorithm
bedrock: true # True if you want the check to be considered in the punishments algorithm
commands: # Commands execute all together and in order anytime a player is found to be cheating
'1': spartan warn {player} You have been detected for using hack modules # First command executed
'2': spartan kick {player} You were kicked for using: {detections} # Second command executed
'3': '' # Third command not set
'4': '' # Fourth command not set
'5': '' # Fifth command not set
'6': '' # Sixth command not set
'7': '' # Seventh command not set
'8': '' # Eighth command not set
'9': '' # Ninth command not set
'10': '' # Tenth command not set
cancelled_event: false # Whether the check should run when its server event is canceled by the server or another plugin
name: Speed # Name the check will appear with in most scenarios
disabled_worlds: exampleDisabledWorld1, exampleDisabledWorld2 # List of worlds the check will not work
silent_worlds: exampleSilentWorld1, exampleSilentWorld2 # List of worlds the check will not cancel, teleport, prevent, e.t.c on violations(There may be more, less or different options, please be aware)
Canceled Server Events
When a Minecraft server’s events are canceled, it is unlikely our Minecraft plugins will measure this event until it’s allowed again. For example, when the PlayerMoveEvent is canceled on Bukkit-based servers, a player cannot move on the server, leading to the Vacan anti-cheat to ignore checking the player for hack modules.